Nintendo World New York and A Quick Update

I recently had the privilege of a two-week holiday in New York City. During this time I visited Nintendo World (located in the Rockefeller Center) and it was a great experience. There were a lot of amazing displays, showing examples of every Nintendo console ever made and even a Gameboy that was damaged in a bombing during the Gulf war that was still functioning. Here are some photos:

If you are ever in New York, I would recommend going to have a look.

Here are some other photos from the trip:

While there I also picked up a few things that I will be covering on the blog over the next few months:

Nintendo World New York and A Quick Update

Another VR post and some updates

VR3

In a previous post, DIY VR Part 1, we took a look at apps that allowed a user to stream PC games to a smartphone in stereoscopic 3D, which could then be used with a Google Cardboard compatible headset to experience VR.

This worked well, however the apps examined in the previous post did not support or were not optimized for games specifically designed for SteamVR. For SteamVR to start up a compatible HMD (Head Mounted Display, like Oculus Rift or HTC Vive) needs to be detected, something the apps covered previously did not support, with the exception of TrinusVR which does support this, however it does not support USB tethering with iOS which has a significant negative effect on the experience.

Today we will look at an app that does fully supports this functionality, iVRy.

iVRy is an iOS app that allows SteamVR games to be streamed to an iPhone, and as with the previously mentioned apps, utilizes the phone’s gyroscope and accelerometers for head tracking and movement.

iVRy comprises of a app that is installed on your iPhone and a SteamVR HMD driver to be installed alongside SteamVR on your PC.

The iPhone is then connected to the PC either via Wi-Fi or USB (preferably USB as the results are greatly improved). The next step is to start the iVRy app on the phone and then lastly launch

SteamVR (which will detect the phone as a compatible HMD) and you are up and running.

The app has various settings to optimally configure your VR experience, such as lens distortion correction and field of view settings, with a large list of Google Cardboard Compatible Headsets preconfigured for ease of use.

Another feature of the app is that it auto adjusts image quality to ensure a high frame rates, reducing VR sickness.

iVRy supports a lot of SteamVR titles, working with any game that does not require motion controls, so any game that supports a traditional controller should work. Saying this a controller is pretty much required and any Steam compatible controller will work.

iVRy has a free trial version that does not limit play time, but reduces color saturation after 5 minutes of play time, making the image appear in shades of grey. To unlock the full premium version of iVRy costs $6.99, which removes the 5 minute limitation.

If you are an Android user a similar app is available called VRidge by RiftCat, which costs $14.99. It does however offer a great deal more functionality, thus the higher price.

Now on a related topic, I recently had the opportunity to play around with a HTC Vive at the Microsoft Store at NorthPark Center in Dallas Texas, and it was an amazing experience. I played through a series of experiences, starting with a tutorial based on the game Portal and then flowing into The Blu, AudioShield and finally Space Pirate Trainer. The experience was extremely immersive and I got goose bumps, it was truly mind blowing. The motion controls and room tracking of the Vive work extremely well and helps greatly with the immersion. If you ever have an opportunity to use a HTC Vive I would highly recommend it.

While I was in Dallas I also went to see some interesting sights, like the Oculus VR Dallas offices, where John Carmack is based.

Now for a quick update on the DIY VR Headset Version 2. I have acquired the parts for the new headset, including two 1920×1280 (60 Hz) 3.5inch (89mm) displays (one for each eye) and a Leap Motion, which I will use to implement motion controls. I have decided for the version 2 to use two smaller independent displays mounted in portrait mode (similar to what is done in the HTC Vive and Oculus Rift, post Development Kit 1 which used one screen).

I will also look at using iVRy with the Leap Motion to get motion controls working in Steam VR. So watch this space, some exciting things are coming.

Another VR post and some updates

Quick Update

Just a quick update on what I have been up to and what upcoming posts are coming in the future.

In the later haf of last year I decided to commit myself to some serious strength and fitness goals in-order to push and motivate myself more in training. I decided to compete in a few events, including a few runs in 2017, including a full marathon, and a full iron man in 2018.

My training had been going well and in early december I went to an organised run. In the first 300 meters of the run another runner fell and I stumbled to not step on him. When this happened I felt a sharp pain in my right leg, but pushed through and finished the run. The following week the leg was still sore and I assumed I pulled a ligament or a muscle.

For the next month I kept training; running, cycling and doing Crossfit. In early January the pain had not gone away and I went to a physiotherapist to have it looked at. Long story short, I eventually went for x-rays and it turns out I broke my Fibula that day on the run. So I am now in an air-cast and recovering.

img_1213

So Given the situation above I have had a bit more time to play a few games. I finished Sherlock Holmes and the Devils Daughter and really enjoyed it. I also enjoyed the previous game in the series Crimes and Punishment and feel that these games are a little under-appreciated. They really remind me of the old Lucas Art or Sierra Adventure Games.

I also played the new DOOM which I loved, Watch Dogs 2 which was ok, a lot better than the original Watch Dogs but I fell that once you’ve played GTA V all other similar games struggle to measure up, so Watch Dogs 2 didn’t really hook me.

I am currently playing Yakuza 0 and it is amazing. It is the first game in the Yakuza series I have played and I am coming to the realisation that I have been missing out.

Now for some upcoming posts. I am working on a few posts and have quite a few more planned on a wide variety of subject. I am currently working on a 2 part post on DIY VR. The first part will look at smart phone based options, using specialised software to stream from a pc to a smart phone and the second part will look at a full custom build I am working on, this will utilise a 5 inch LCD display, an Arduino Nano 3 with a MPU6050 Triple Axis Accelerometer and Gyro (6DOF). The first part of this Article will be landing soon. I am also working on a few gaming based posts, some book reviews and so posts on ROBOTICS. So watch this space for more posts coming soon.

Quick Update